Fun off topic
How Not To Get Lost In Minecraft
A major part of the challenge in Minecraft is exploring and exploiting an ever growing, randomly generated world without forgetting where you left your pants. There’s several methods of doing this, I’ll share the ones I have found most effective. Be aware that a quantity of them are time consuming, but in a game like Minecraft, has nothing but time. When survival depends on knowing where you left your stash of swords, being able to get around the globe without getting lost becomes vitally important.
The best way not to get lost is to make a compass, however a compass requires steel & redstone, which you may not have at the beginning, or indeed, for several minecraft days. A compass can be crafted by putting a piece of redstone dust in the midst of the 3×3 crafting grid & placing steel above it, below it, & to each side of it. I highly recommend you get a compass as soon as feasible, but if you are redstone deprived, these other hints may help you.
The simplest, & could say, most effective way of finding your way over short distances is through the use of torches. At present, torches burn forever (though this may modify in the future & ruin people’s days). A torch placed on a high landmark provides a first rate way of orienting oneself, at night. Regrettably, night time is hazardous for individuals who don’t like arrows being shot in to their chest, so in the event you can discover a better way of getting home, you may as well do that.
Signs serve something of a purpose in case you need to leave yourself a small bit of a note. In extensive developments, they may help differentiate roads from other roads.
Tunnels & Roads
I am liking to build a shelter right where I spawn for reasons I have elaborated in other pieces. Put basically, if I die, I don’t need to must start over from the beginning looking for everything I found before. In case you don’t build at least a makeshift shelter at the spawn point, then when you die you become vulnerable.
From the first shelter, you will start identifying resources you need to exploit, & places you need to explore. I have decided that the best way to do this on any great scale is to generate roads to these places. It is simple to build a serviceable road of a kind that is simple to follow & that means you have a speedy simple access route, not to mention escape route if things receive a bit risky. Building tunnels & roads means a fair small bit of earth moving, but I personally find it a enjoyable task.
Tunnels are simplest in maps with gently undulating terrain that gets in your way & slows you down. A short run through the middle of some earth is better than having to leap your way up & down across grassy hills, & it also provides a solid reference point in terms of knowing where you are.
Making a road can be as complex as digging up the dirt & laying stone. This is a grand undertaking & probably unnecessary. Roads can be nothing over consistently flat trails leading from place to another, or if is determined to make a special affair out of them, can craft fences from six sticks placed in the bottom rows of the 3×3 crafting square to generate fence links.